- Phil Burk: PortAudio, Android Audio, MIDI 2.0, HMSL, PlayStation Audio, JSyn & More!
Phil Burk has had an amazing career as an audio developer: from writing DSP code on Z80, through creating a music language, writing code for mobile phones, PlayStation audio support, and Android, up to MIDI 2.0 contributions. He’s also a co-creator of the PortAudio library, which is one of the most popular OS-agnostic audio libraries (and it’s used not just from C/C++ but from Python as well).
He’s been there from the 80s up until today; he’s seen it all!
What I love about Phil is his purely interest-driven approach. He was able to make his hobby his work and thus live a life of passion. Even today, as a retiree, he still codes 8 hours a day just for fun.
After listening to this episode, you will not only learn a ton of useful audio programming knowledge and feel inspired, but you will also feel thankful that the world has audio developers such as Phil; they’re a real blessing, making our lives easier and more pleasant to the ear!
Episode Contents
From this episode, you will learn:
- how Phil created his first analog synth and started programming on Z80
- what challenges did early music programming face
- how HSML music programming language came to be
- the challenges of programming digital signal processors (DSPs) and designing audio hardware
- how mobile phone audio worked in the late 90s/early 2000s
- Phil’s awesome audio projects: PortAudio, JSyn, WebDrum, and more (see below)
- the story of MIDI 2.0
- how the Android team fixed the latency problem
- which languages Phil has used throughout these 4 decades of audio programming
- what are his work habits for maximum programmer productivity
This episode was recorded on February 4, 2026.
00:00:00 Podcast Intro
00:00:36 Introducing Phil Burk
00:02:13 Early Music & Homebrew Electronics
00:04:08 Building a Shoebox Synthesizer
00:07:18 Z80 Programming via Hex Keypad
00:10:15 Emulating a 68000 CPU on a Z80
00:14:08 Sponsor: JUCE
00:15:55 Phase-Locked Loops & the Commodore 64
00:18:41 From Biophysics to Programming
00:22:11 Meeting Larry Polansky at Mills College
00:26:02 HMSL: A Music Language Built in Forth
00:32:43 Motorola 56000: Real-Time Synthesis
00:35:30 3DO: First Software Synth Console
00:43:38 Designing a Custom DSP in Verilog
00:54:38 JSyn: Interactive Music in the Browser
01:02:00 Building PortAudio with Ross Bencina
01:05:52 Max Neuhaus Sound Installations
01:14:33 A 14KB MIDI Synth for Mobile Phones
01:27:02 Designing the MIDI 2.0 Standard
01:40:41 Sony PlayStation 3 Audio Libraries
01:44:44 AAudio: Fixing Android Audio Latency
01:53:16 Why Android Audio Lagged Behind iOS
02:03:08 Reviving HMSL with JUCE & PForth
02:07:07 Retirement: Kotlin, AI & New Projects
02:12:17 Every Language Phil Has Programmed In
02:18:42 Are Dedicated DSP Chips Still Needed?
02:20:43 Developer Setup & Favorite Tools
02:23:23 The Music-DSP List & Learning DSP
02:30:08 Just Enough, Just in Time Learning
02:33:05 Audio Is Harder Than People Think
02:36:26 Shower Debugging & Work Habits
02:41:40 How to Reach Phil Burk
02:42:50 Outro
S1E33 - 2h 43m - Jun 26, 2026 - Julian Storer: Creator of JUCE C++ Framework | WolfTalk #032
Julian “Jules” Storer is the creator of the JUCE C++ framework and the Cmajor programming language dedicated to audio.
He created JUCE in the late 90s, and it grew to become the most popular audio plugin development framework in the world. Apart from audio capabilities, it is a general-purpose cross-platform application development framework (Windows, macOS, Linux, Android, iOS, and embedded platforms). Most plugin companies use JUCE; whether you like it or not, it has become a de facto industry standard.
You know that I love JUCE; I created the official JUCE audio plugin development course with them, and they are the sponsor of the podcast. So naturally, I was super excited to be able to interview Jules!
His next big thing is the Cmajor programming language. It is a C-like, LLVM-backed programming language dedicated solely to audio.
He has also given many talks at the Audio Developer Conference, so I encourage you to check them out as a way to relax and get inspired.
Jules is known for his strong opinions and dry humor, so I guarantee you’ll find yourself chuckling every few minutes 😉
Note: If you like the podcast so far, please go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts, and feedback can help me improve the show and deliver better-quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
From this episode, you will learn:
- How Jules created the JUCE framework and distributed it initially
- How to maintain such huge codebases as JUCE
- Julian’s coding principles that will make you (and me) a better dev
- What problem does CMajor solve, and how
- Which tools is Jules using when coding, especially when it comes to AI
- His exact everyday work routines and relaxation strategies, and
- Does Jules really hate CMake?
This episode was recorded on January 30, 2026.
00:00:00 Intro
00:00:33 Introducing Jules Storer, Creator of JUCE
00:02:37 Meet Jules
00:03:11 How Jules Got Into Audio Programming
00:04:41 University: Computing & Psychology
00:05:28 Early Career
00:07:46 Why Jules Built the Tracktion DAW
00:11:04 Sponsor: JUCE Audio Plugin Course
00:12:52 The Mackie Deal & the Birth of JUCE
00:16:35 10 Years Solo: Bootstrapping JUCE
00:18:59 ROLI Acquires JUCE
00:20:56 How the Audio Developer Conference Began
00:21:38 From ROLI to C-Major
00:23:33 Cmajor: DSP Language for Any Hardware
00:28:58 Cmajor Licensing & Commercial Plugins
00:32:57 Cmajor Stability & AI-Written Code
00:36:04 What Building a Compiler Taught Jules
00:39:31 Jules' Dev Setup
00:41:59 Jules' AI Coding Workflow with Claude
00:47:23 Reviewing AI-Generated Code
00:50:18 AI Coding: Where Jules Draws the Line
00:52:22 Cmajor's Language Choice: C++, Go, and Rust
00:54:36 Why Jules Hates CMake
00:59:01 Clean Code: Structure, Files & Naming
01:04:25 API Design Other Developers Won't Hate
01:07:11 Code Review: Excess State & Verbosity
01:11:35 JUCE's Inspiration from Java's JDK
01:14:24 Why JUCE Dominated the Market
01:15:48 Challenges with JUCE, Waveform & C-Major
01:19:56 TDD and the Pain of UI Testing
01:23:06 How to Start Learning Audio Programming
01:26:42 Jules' Daily Routine
01:31:52 How to Contact Jules
01:32:42 Outro
S1E32 - 1h 34m - Mar 12, 2026 - Audio and the C++ Standard with Timur Doumler | WolfTalk #031
How do you become a C++ Standards Committee member?
Why is C++ prevalent in audio?
Should you still use it for audio software?
Honestly, Timur Doumler is someone I have looked up to ever since I saw his “C++ in the audio industry” talk at CppCon 2015.
He has a rich development history with C++ and/or audio:
- developer at Native Instruments
- developer of the JUCE C++ framework (podcast sponsor ❤️)
- C++ linter developer and developer advocate at JetBrains (who make the CLion IDE)
- founder of Cradle, an audio plugin startup
- C++ Standards Committee member
- CppCast podcast host
- notorious Audio Developer Conference and CppCon speaker
I have probably missed a ton of stuff here, but that should already give you a flavor of what Timur is up to 😉
I especially enjoy his technical talks on synchronization with the (real-time) audio thread; For example, at the Audio Developer Conference 2025, he made me finally understand memory ordering in C++ (or so I believe 😅)
In the podcast interview, we discuss his story, tactics, and tips, which I hope will inspire you to follow his footsteps (as they sure did me).
It also turns out we are both fond of the same music band… Listen to the interview to find out which one 😁
All in all, this one of my favorite podcast episodes (audio & C++, what more do you need?), so don’t miss it!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode Contents
From this episode, you will learn:
- How Timur’s early interests and experiences led him toward audio programming
- His early engineering work at Native Instruments, including contributions to Kontakt and NI’s internal C++ libraries
- How he joined ROLI and worked on the development of JUCE
- The story behind founding Cradle
- How he became involved in the ISO C++ Standards Committee including his audio-related contributions
- What he’s most excited for in the upcoming C++26 standard
- How he approaches software development and maintaining a healthy work-life balance (that was a great one to learn for me personally, too)
This episode was recorded on September 26, 2025.
TIMESTAMPS
00:00:00 Podcast Intro
00:00:37 Timur Doumler
00:01:55 Timur's Introduction and Background
00:02:46 Early Interest in Music
00:03:35 Linking Music to Software Development
00:04:42 Studying Physics & Astrophysics (Berlin, Lyon, Potsdam)
00:06:08 Learning C & Fortran through Cosmology Simulations
00:07:46 Deciding to Become a Developer
00:10:48 Getting Hired at Native Instruments
00:12:16 Working on NI’s Internal C++ Libraries & Kontakt
00:18:05 Sponsor: JUCE
00:19:37 Moving to ROLI and Working on JUCE
00:22:08 Lessons Learned from Jules & Fabian
00:24:27 Joining JetBrains
00:30:13 Becoming a Developer Advocate
00:34:40 Founding Cradle & Building the First Products
00:37:17 Life as CTO & Startup Reflections
00:39:09 Bloomberg & C++ Contracts
00:41:29 The 2015 Talk: C++ in the Audio Industry
00:46:58 Representing the Audio Industry
00:48:18 Joining the ISO C++ Committee
00:50:19 Timur's Work in the C++ Committee
00:55:24 How the C++ Committee Works
01:02:20 How to Learn C++ Today
01:06:48 Real-Time Audio Programming & Tools
01:08:02 Personal Productivity: Meditation, Exercise, Time Management
01:13:46 Tech Stack and Developer Tools
01:14:13 Music Timur Codes To (Meshuggah, Animals as Leaders)
01:17:15 How to Contact Timur
01:18:59 Outro
S1E31 - 1h 20m - Nov 30, 2025 - Wave Digital Filters with Kurt Werner (Soundtoys, ex-Native Instruments, ex-iZotope) | WolfTalk #030
Kurt James Werner, PhD, is a senior research scientist at Soundtoys and one of my favorite researchers in audio DSP (virtual analog modeling in particular).
While you may not have read his papers, it’s very likely that you used one of the plugins he worked on:
- Neoverb
- Vinyl
- RX
- Guitar Rig (Hammond vibrato/chorus)
- Ozone
- Neutron
- Trash
If you start peeking into the research of modeling analog audio effects in plugins, you stumble across his name right away.
I consider him not only brilliant, but also insanely productive. Definitely a role model for me!
In the research world, he’s mostly known for his work on Wave Digital Filters (WDFs). It’s a technique for creating a mathematical model of an analog circuit that once done is easy to implement (provided you use a WDF library).
WDFs are great for modeling analog audio effects to put them inside plugins.
But as a true researcher, Kurt is involved many other audio subfields that we discuss in the podcast!
Did I mention that he’s a graduate from Stanford’s CCRMA?
In this episode, you’ll learn about Kurt’s transition from academia to industry, his work on products at iZotope, Native Instruments, and Soundtoys, and the realities of being a research scientist in an audio plugin company.
You’ll also learn all about WDFs, which is a powerful tool to master.
Trust me, you don’t want to miss this one 😉
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode Contents
From this episode, you will learn:
- How Kurt’s early musical and DIY electronics experiments led him toward audio DSP
- How was it like to study at CCRMA under Julius Smith, Jonathan Abel, and Ge Wang
- A clear, high-level explanation of Wave Digital Filters, their origins, and why they matter in virtual analog modeling
- Insights from his work at iZotope
- His current work at Soundtoys
- Creative music practices like circuit bending and 1-bit music
- Whether you need a PhD to work at an audio plugin company
- How audio research translates into plugins
TIMESTAMPS
00:00:00 Podcast Intro
00:00:37 Introducing Kurt Werner
00:04:11 Kurt's Intro and Background
00:07:20 Studying Engineering & Music at UIUC
00:10:06 PhD Studies at CCRMA (Stanford)
00:13:57 Structure of the PhD Program
00:18:23 Sponsor: JUCE
00:20:09 PhD Thesis: Wave Digital Filters
00:21:26 The Culture at CCRMA
00:31:44 Assistant Professor at SARC (Queen's University Belfast)
00:35:59 How Teaching Influences Research
00:44:19 Transition to Industry: iZotope
00:49:54 The Research Team at iZotope
00:52:54 Work on Neoverb, Vinyl, and Trash
00:58:43 Publishing Reserach Papers
01:01:35 Moving to Soundtoys
01:05:12 Role and Soundtoys
01:09:17 Soundtoys SuperPlate
01:11:04 What are Wave Digital Filters (WDFs)?
01:19:28 WDFs Before Kurt's Research
01:20:54 Handling Complex Topologies
01:26:56 Can Circuit Modeling be Automated?
01:33:37 Importance of "Warming Up" the Simulation
01:35:16 Strengths of Wave Digital Filters
01:41:52 Best & Worst Circuits for WDF Modeling
01:44:47 How to Approach Modeling a New Circuit
01:46:47 Modeling the Motown EQ (Altec 9062A)
01:52:28 Circuit Bending & Hardware Hacking
01:56:58 1-Bit Music & Velvet Noise
02:05:35 Deep Learning in Virtual Analog
02:07:29 Do You Need a PhD for Audio Research?
02:10:46 PhD for Software Engineering Roles?
02:12:12 How to Learn Virtual Analog Modeling
02:16:04 Productivity & Writing Research Papers
02:20:04 Tools & Tech Stack
02:21:29 Listening to Music While Working
02:23:16 Outro
S1E30 - 2h 24m - Nov 30, 2025 - Designing Digital Musical Instruments with Victor Zappi | WolfTalk #029
Victor Zappi is a creator, researcher, and educator at the intersection of music, technology, and interaction design. He is currently an Assistant Professor of Music Technology at Northeastern University. In his career, among others, he worked on the Bela hardware platform during his time at Queen Mary University of London’s prestigious Centre for Digital Music (C4DM).
In this episode, apart from Victor’s inspiring career, we focus on digital musical instruments:
- What is a “good” digital musical instrument like?
- Is it a fixed “box” that you should learn how to play?
- Or should it be “abused” by opening “the box,” and messing with its internals?
- Can an artist change the digital instrument to make it their own?
We conclude with a discussion of Victor’s LDSP C++ framework, which enables low-level audio device control on Android devices.
This episode is a must-listen for anyone interested in the future of musical interfaces, hackable hardware, and the technology that drives them!
S1E29 - 2h 2m - Sep 28, 2025 - Designing Music Software Architecture with Ilias Bergström
Ilias Bergström is a software engineer, researcher, and musician from Sweden. For most of his professional career, spanning over 20 years, he has been working on, as he describes it, “time-based media software.”
In the audio programming world, this means digital audio workstations, video editors, and live audio-visual performance software.
He generously shared his experience in Audio Developer Conference talks, two of which discuss the much underrepresented topic of the software architecture of digital audio workstations.
Software architecture and software design are fascinating topics to me, so I naturally devoured both of these talks 😉
In this interview, we explore not only Ilias’s journey but also go into the details of what makes audio software design hard. He discusses how he connects the dots between different types of media software through his long-running personal project, TWO, which is best described as a Media Control Workstation. It enables the simultaneous interactive combination of digital media control signals (such as OSC and MIDI) from multiple sources.
Finally, we don’t shy away from discussing our favorite books on audio software development! Given that Ilias shares a ton of valuable tips and resources, you don’t want to miss this one!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode Contents
From this episode, you will learn:
- How Ilias’s interest in media creation software led to a career in audio, across both research and industry.
- How he combines music and audio with interaction design, Human Computer Interaction, and even topics such as neuroscience and psychology, and how audio development can be seen as a form of creative coding.
- How different media creation software tools (like DAWs) share the same core characteristics and core architecture.
- Insights into his personal software project, TWO.
- What does a PhD give you? What can a university education offer?
- The importance of software architecture, testing, and documentation.
- A lot of audio development book recommendations.
- Practical advice on how to get started with audio development and audio software architecture.
This episode was recorded on January 15, 2025.
00:00:00 Podcast Intro
00:00:34 Introducing Ilias Bergstrom
00:02:15 Ilias' Background
00:02:50 Getting into Music
00:03:21 Developing Interest in Audio
00:05:03 Masters at UCL
00:07:32 Wolfsound: Learning DSP
00:08:46 Starting Industry Career
00:12:58 PhD at UCL
00:14:24 PhD Research
00:16:25 What does a PhD give you?
00:18:58 Post-doc at Event Lab
00:22:28 Post-doc at KTH
00:24:23 Teaching Career
00:25:15 What is Creative Coding?
00:26:58 Back to the Industry - SCISS
00:28:06 Work at SCISS on Uniview
00:31:24 Elk Audio
00:34:10 Sponsor: JUCE
00:35:41 Future Career Plans
00:36:31 TWO: Media Control Workstation
00:41:08 The Development of TWO
00:46:46 Opinions on Audio-Visual Performance
00:48:45 Writing Large-Scale Software
00:51:08 Software Design in Freelance Projects
00:53:40 Software Architecture
00:58:53 Architecture of Time-Based Media Software
01:01:24 Architecture of Digital Audio Workstations
01:03:00 Documenting Software Architecture
01:07:53 Book Recommendations
01:16:41 Learning Suggestions
01:19:24 Final Quick-Fire Questions
01:24:42 Connecting With Ilias
01:27:00 Outro
S1E28 - 1h 28m - Jun 22, 2025 - Reverbs, Pitch Shifters & Freelancing with Geraint Luff | WolfTalk #027
Geraint Luff is a seasoned audio DSP developer and the founder of Signalsmith Audio. Geraint’s presentations, such as “Let’s Write a Reverb” and “Four Ways to Write a Pitch Shifter,” are among the most popular talks at the Audio Developer Conference (ADC) thanks to Geraint’s clarity of explanation and easy-to-understand visuals (not to mention the accompanying open-source repos).
In the interview, Geraint shares his insights on his career path, freelancing in the audio industry, and digital signal processing (DSP). He discusses how he gained traction as a freelancer by joining a community, delivering audio-focused technical talks, and sharing open-source repos. We can also learn his approach to learning DSP, problem-solving, and the significance of visualization in explanations.
Theory first of practice first? Listen to the podcast episode to find out! 😉
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
00:00:00 Podcast Intro
00:00:38 Introducing Geraint Luff
00:03:30 Geraint's Introduction
00:04:14 Early Interest in Music & Programming
00:05:53 Learning DSP: Asking Dad About MP3s
00:06:50 University Studies: Maths at Cambridge
00:08:25 First Job (Meridian Audio) & 2009 Crash
00:10:36 Experience at Amazon
00:12:26 Hobby Audio Effects Projects
00:13:15 Transferable Skills from Non-Audio Roles
00:15:49 Transitioning to Audio DSP Freelancing
00:19:17 The Importance of Community
00:21:01 Landing the First Freelance Gig
00:21:28 Geraint's Learning Approach
00:22:21 DSP Design Philosophy
00:23:18 Creating the "Let's Write a Reverb" ADC Talk
00:24:30 Sponsor Break: JUCE
00:26:09 Geraint's Path as a Recipe for Others
00:28:20 Approach to Talks & Teaching
00:34:38 Story Behind "Four Ways to Write a Pitch Shifter"
00:39:59 The Open Source signal_smith::stretch Library
00:41:51 Creating Visuals for Talks
00:44:46 Overview of Freelance Projects
00:48:26 Freelancing Challenges & Realities
00:49:45 Experience with KVR Developer Challenge
00:50:19 Value of Specialization in Freelancing
00:56:25 Using WebAssembly for DSP Demos
01:01:05 Approach to Reading Academic Papers
01:04:32 Learning Style: Creating from Scratch
01:05:38 Thoughts on Deep Learning
01:06:43 Testing and Verifying DSP Code
01:10:06 Current Tech Stack
01:16:52 Getting Started in Audio Programming
01:19:00 Advice for Starting Freelancing
01:20:22 Quick Fire Questions
01:24:45 Final Thoughts & How to Connect
01:26:03 Pocast Outro
S1E27 - 1h 27m - Mar 20, 2025 - Reverb, Spatial & Immersive Audio with Orchisama Das | WolfTalk #026
Orchisama Das is an outstanding audio researcher known for her work in virtual acoustics, artificial reverberation, and immersive audio. She holds a PhD from Stanford University’s prestigious CCRMA and has contributed to groundbreaking research at leading universities and major tech companies.
During this interview, we talk about her path in academia and industry. Orchisama shares her thoughts about the realities of audio research, offering great insights and a very frank and honest perspective on her journey.
We dive into technical topics such as artificial reverberation, virtual acoustics, immersive audio, and open problems in DSP, as well as topics like the gender imbalance in the audio research industry and how to stay productive and motivated during research.
The episode is scattered with many resources and tips for anyone interested in learning the mentioned topics. It is a very inspiring and informative talk for people who are doing audio research, or curious about getting started.
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
From this podcast, you will learn:
- How Orchisama Das started her journey in audio research and her path to earning a PhD at Stanford University’s CCRMA.
- About her internships at Tesla and Meta Reality Labs, as well as tips and advice on how to get internships as a researcher.
- A big picture technical overview of artificial reverberation, virtual room acoustics, and immersive audio.
- Resources for learning about these topics, including books, papers, and tools.
- Tips and advice for a good research carrer.
- Her thoughts on the gender imbalance in audio research and ways to address it.
This episode was recorded on November 21, 2024.
00:00:00 Podast Intro
00:00:38 Orchisama Das
00:02:34 Wolfsound: DSP Pro
00:04:33 Orchisama's Background and Introduction
00:05:17 Early Interest in Music
00:06:25 From Electronics to Music Technology
00:10:45 Applying to PhD Programs
00:12:01 PhD Research at CCRMA
00:20:45 Sponsor: JUCE
00:22:26 Internships at Tesla and Meta
00:27:10 Postdoc at the University of Surrey
00:31:27 Moving to Industry: Sonos
00:36:34 Back to Academia: King's College
00:40:44 Artificial Reveberation
00:56:49 Spatial Audio
01:01:29 Machine Learning for Audio DSP
01:04:43 Tools and Technology Stack
01:07:29 Personal Audio Plugin Projects
01:09:08 Productivity Habits for Researchers
01:11:24 Book Recommendations
01:13:10 Focus Music
01:14:04 Do You Need a PhD for Industry Research?
01:15:25 'Women at Sonos' Resource Group
01:17:01 Gender Diversity in the Audio Industry
01:18:36 Comparing Research Institutes
01:20:41 Composing and Performing Music
01:23:23 Connecting with Orchisama
01:25:06 Outro
S1E26 - 1h 27m - Feb 20, 2025 - Generating AI Music with Julian Parker (Stability AI, ex-TikTok, ex-Native Instruments) | WolfTalk #025
Julian’s career is incredible: from natural sciences through a master’s in physical modeling, a PhD in virtual analog modeling, an almost decade-long position at Native Instruments, all the way to TikTok and Stability AI, where he’s working now on generative music algorithms.
There are few people who have such a rich background in audio research and industry and even fewer who are willing to share the details of it publicly. That makes this episode all the more exciting!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
From this podcast, you will learn:
- how machine learning forever changed audio plugin design and development
- how big audio plugin companies operate internally
- how to learn C++ for audio programming
- whether you need to have a PhD to work in an R&D department of an audio company
- what is the state of the art in generative music
- how to learn generating music with AI
- how to be able to focus on research papers even if you read them after hours
- how to produce quality research
- how to rest & recharge after intense and focused work
S1E25 - 2h 5m - Dec 8, 2024 - Successful Audio Plugin Freelancing with Jatin Chowdhury (ChowDSP) | WolfTalk #024
Jatin Chowdhury is quite well known in the audio programming community for his numerous contributions:
- various open- and closed-source audio plugins,
- a few published research papers on Virtual Analog modeling,
- a few audio-related talks, especially at the Audio Developer Conference,
- insightful Medium articles on creating audio software in general,
- significant open-source contributions including the CLAP plugin standard and Surge Synthesizer.
The list could go on on and on but you get the point: he’s both incredibly productive and highly successful while being very generous to the community with his knowledge.
That’s why it was amazing to have him on the podcast!
Jatin currently leads his own audio plugin company ChowDSP which provides consulting and contracting as well.
During the podcast we discuss his story (which is a kind of “from hero to superhero” tale, if you ask me…), what he learnt along the way, all his current strategies, and most importantly: how you can become someone like a Jatin, a successful audio plugin developer and freelancer.
I was incredibly inspired during the recording of this episode and revisiting it brought up those feelings again.
⚠️ WARNING ⚠️ Listening to this podcast episode will leave you highly motivated to do more audio programming. Listen at your own risk.
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
From this podcast episode, you will learn:
- how Jatin developed his interest in all things music,
- how he got accepted to CCRMA at Stanford and then to Tesla,
- how he started freelancing as an audio programmer,
- how he finds clients,
- what’s his developer setup,
- which tools he’s using,
- resources he recommends for learning audio programming and DSP,
- personal daily routine for optimal productivity.
This episode was recorded on June 14, 2024.
S1E24 - 1h 58m - Sep 14, 2024 - Building DAW Software with Dave Rowland (Tracktion, Prism Sound) | WolfTalk #023
Dave Rowland is the CTO of Audio Squadron: a group of audio-related companies. More specifically, he’s the architect and the lead developer of the Waveform digital audio workstation (DAW) and an Audio Manager of Prism Sound (which focuses on audio hardware manufacturing). He’s also a very successful speaker, having given talks at conferences like Audio Developer Conference or C++ on Sea.
Given the popularity of Dave’s talks and his 11-year long (as of 2024) experience in developing the Waveform DAW and its open source engine, I am incredibly excited to have him on the WolfTalk podcast.
During the interview, we learn not only Dave’s story but we also discuss the challenges of building real-time audio software including DAWs and learning C++, software architecture, and high-performance real-time programming concerning audio. Dave shares a ton of highly useful tips and resources so you don’t want to miss out on this one!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
From this podcast episode, you will learn:
- how Dave organizes his day for maximum productivity,
- which tools he’s leveraging on the day-to-day basis,
- how he went from being a music technology student to a freelance audio developer to the lead developer on the Tracktion DAW (now Waveform),
- how he approaches creating his widely acclaimed conference talks,
- which resources to use to learn high-performance real-time programming.
This podcast was recorded on March 25, 2024.
S1E23 - 1h 40m - Jul 22, 2024 - Audio C++ Architecture, Optimization & Best Practices With Gustav Andersson | WolfTalk #022
Gustav Andersson is a Swedish senior C++ audio developer at Elk Audio. He has worked on their Sensus guitar featuring a rich set of controls, Elk Audio OS for embedded platforms, Sushi digital audio workstation, and Elk Live software for live music collaboration over the internet.
Having studied Electrical Engineering and Digital Signal Processing, Gustav had been looking for a very long time to get into the audio industry. As for many developers, getting his first audio-related job was like a dream come true.
In his free time, Gustav plays and composes his own music.
In the interview, we discuss Gustav’s story, his journey to learn audio programming in C++, and his software projects, including his own plugin. We don’t shy away from software engineering details and architectural challenges of complex software like DAWs.
We mention a ton of resources and tips for learning real-time & scalable audio C++, so stay tuned for these!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
From this podcast episode, you will learn:
- How Gustav’s interest in music and electronics led him to study digital signal processing,
- How he landed his first (and last) job in the audio industry,
- What he needed to learn from C++ for audio programming and which resources he used,
- What are the challenges of building digital audio workstations,
- How to approach building audio software in general,
- How to learn C++ optimization (fast!),
- How to relax and disengage from focused work 😎
This podcast was recorded on January 30, 2024.
S1E22 - 1h 33m - Jun 22, 2024 - How To Master Real-Time Audio C++ With Fabian Renn-Giles | WolfTalk #021
In this podcast episode, I was delighted to be able one of the most prominent people of the audio developer landscape: Fabian Renn-Giles.
Fabian is a former lead developer of JUCE, currently working as an independent contractor. He has worked with many great companies (e.g., iZotope, Behringer) and has an incredible portfolio. He is regarded as an expert of real-time, low-latency C++ audio programming.
You may know him from his talks at the Audio Developer Conference or at CppCon.
He’s also an incredibly kind and modest person; anyone that I’ve talked to about Fabian only had praise for his skills and his very down-to-earth attitude.
In the light of all the above, this interview is a real treat for everyone who’d like to become a real-time audio C++ expert!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
In this podcast episode, you will learn:
- how Fabian self-taught himself programming at the age of 6 (sic!),
- how he co-founded Fielding DSP, which serves as his professional outlet for programming services,
- how he became the lead developer of the JUCE C++ framework and what he learned from it,
- how to learn real-time audio C++ programming even if you are just starting out,
- how to become a freelance audio developer like Fabian (what you won’t learn at a university),
- how to optimize your audio code for maximum performance,
- the secret story of the “Real-Time 101” talk that Fabian did together with Dave Rowland and which is one of the most widely cited talks in the audio programming space,
- what are the issues in audio software architecture and how to conceptualize them,
- what are Fabian’s day-to-day programming tools for optimal productivity.
This episode was recorded on January 26, 2024.
S1E21 - 1h 50m - May 20, 2024 - How To Learn Audio Signal Processing And Audio Circuit Modeling With Eric Tarr | WolfTalk #020
Eric Tarr is a professor at the Belmont University where he teaches Audio Signal Processing. In the audio programming community, he’s most famous for his book “Hack Audio” on the basics of digital signal processing using Matlab and his point-to-point modeling library for analog audio circuit emulation.
Eric’s work has definitely been an inspiration for starting the WolfSound blog and the YouTube channel so it’s really exciting to have him on the show!
In the podcast, we’ll delve into his story, how he learned audio signal processing, how he managed to work with some amazing audio companies (Sennheiser, Epic Games, Skywalker Sounds), and top tips on how to learn DSP coming from Eric’s teaching experience. We also discuss in detail how to model analog audio circuits for audio plugins (so called virtual analog modeling). Here, Eric describes which state-of-the-art methods are available and how you can learn them. He also shares the details of this point-to-point modeling library which allows you to easily emulate analog audio circuits.
As a special feat, I’d asked my coachees who follow Eric’s work to provide questions to him concerning a variety of different topics, including the impact of AI on the virtual analog modeling space.
All in all, it’s an episode that you don’t want to miss!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
In this podcast episode, you will learn:
- how Eric learned digital audio signal processing based on his passion for music and electronics,
- how he became a professor for Audio Engineering Technology at the Belmont University,
- how he wrote the famous “Hack Audio” book,
- why he uses Matlab instead of Python in his teaching,
- how he was able to deliver numerous audio-related projects to various companies worldwide,
- how he developed his point-to-point audio circuit modeling library,
- how you can learn digital signal processing (even if you’re just starting out),
- what is the go-to language and technology stack for creating commercial audio products,
- what are the state-of-the-art methods to model analog audio circuits,
- is it worth going to the Audio Developer Conference?
This episode was recorded on January 19, 2024.
S1E20 - 1h 23m - Mar 4, 2024 - How To Secure Your Audio Code Using Rust With Chase Kanipe | WolfTalk #019
In this podcast episode, I was lucky to interview Chase Kanipe: a cybersecurity professional, a musician, and an audio programmer (formerly C++ with JUCE, currently Rust). Chase is most widely known through his incredible Audio Developer Conference talks:
- Tips From a Hacker on License Checking at ADC22
- Writing Elegant DSP Code with Rust at ADC23 (to be released soon)
Both were really insightful and of incredibly high quality. One could not overlook Chase’s personal culture and the depth with which he explained the concepts. Not to mention that both of his talks made it into my “Top 10 ADC Talks” videos for both ADC22 and ADC23!
Chase is currently pursuing a master’s degree in Machine Learning at the University of Maryland. At the same time, he’s working on his breakthrough audio project in a self-grounded company Procedural Audio.
In the podcast, we discuss his path of being a classically trained musician, a passionate cybersecurity specialist, and then transitioning into audio programming with Rust and into AI. He’s an incredibly inspiring individual and I have learned a lot from interviewing him!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
In this podcast episode, you will learn:
- Should an audio programmer learn assembly?
- What every audio programmer should know about cybersecurity
- Most common types of vulnerabilities in audio plugins
- Should you use Rust instead of C++ for audio projects?
- How to optimize your audio code?
- Best resources on learning: cybersecurity, digital audio signal processing, Rust, and assembly.
- Music for optimal programming productivity 💪
This episode was recorded on January 3, 2024.
S1E19 - 53m - Feb 12, 2024 - How To Transition From Live Sound To Freelance Audio Programming With Ruurd Adema | WolfTalk #018
In this podcast episode, I was lucky to interview Ruurd Adema: a freelance audio developer from the Netherlands working primarily in JUCE and C++ (but not only).
I met Ruurd at the Audio Developer Conference 2023 and I believe his story is incredibly inspiring; he went from being a live sound engineer doing front-of-house (FOH) mixing at the biggest events in the Netherlands to contracting as a freelance audio developer.
In the interview, he shares his story and a ton of useful resources and tips to help others follow his footsteps.
If you’re looking for inspiration and a clear learning path to become an audio developer this is an episode for you!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode contents
In this podcast episode, you will learn:
- how Ruurd become a mixing engineer of one of the largest live shows in the world,
- the secret to mixing it right 😉
- how he started learning audio programming on the side (and how you can too),
- how he successfully launched his freelance audio dev career by taking 5 (sic!) projects at once,
- top resources to learn audio programming on your own,
- top tools to use in audio software development,
- how to find new clients in freelance audio programming, and
- how to structure your workday for maximum programming productivity. 🚀
This episode was recorded on December 13, 2023.
S1E18 - 1h 36m - Jan 25, 2024 - How Can a Mixing Engineer Become an Audio Programmer with Linus Corneliusson | WolfTalk #017
In this podcast episode, I was very pleased to guest Linus Corneliusson: a mixing engineer and editing assistant at Fascination Street Studios who has shifted towards audio plugin development.
I met Linus (and his colleague Jacek) at the Audio Developer Conference 2022 and he’s definitely one of the most friendly and funny people in the community. What is even more amazing, he’s worked in the studio with top-notch heavy metal bands, like James LaBrie, Soilwork, DragonForce, Haken, Leprous, Dark Tranquility, Between the Buried and Me, and Fates Warning (basically most of the major names in the progressive metal genre).
In the podcast, we discus how Linus started creating simple audio plugins on the side which led him to pursuing a full-blown career as an audio programmer for Bogren Digital. We also discuss tools, tips, and resources he used and recommends for starting in audio programming.
Are you a mixing engineer looking for a way to transition into audio development? Are you seeking advice on which path to take and which resources are the best to reach out for? Do you need inspiration and motivation? Then this episode is for you!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. You can do so on Spotify as well. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. You can also subscribe and give a like on YouTube. Thank you for doing this 🙏
Episode Contents
In this podcast episode, you will learn:
- how Linus started his studio career and ended up working with the top metal bands 🤟 in the industry
- how a mixing engineer can start writing their own plugins 🎚️
- how Linus decided to pursue the audio programming path and which resources he used
- what are the tools he’s using day-to-day
- is the Audio Developer Conference worth going to (spoiler: it is but find out why 😉)
This episode was recorded on November 29, 2023.
S1E17 - 42m - Jan 18, 2024 - Rust Audio Programming with Ian Hobson | WolfTalk #016
For this podcast episode, I was lucky to interview Ian Hobson: a former DJ who transitioned to audio programming, worked at Ableton, and then launched a successful freelancing career.
Ian is well-known in the community for his talks on Rust at the Audio Developer Conferences and on YouTube. He’s also created his own programming language: Koto.
We met at the Audio Developer Conference 2022 and he was kind enough to agree on recording an interview with him. I must say that after recording the podcast, I respect his drive to continuously learn and improve even more!
Ian shares a ton of useful knowledge on
- freelancing,
- Rust for audio programming,
- learning Rust,
- self-organization,
- learning DSP,
- maintaining the internal drive in the professional career,
- and more!
I highly encourage you to listen to the podcast in full!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. Thank you for doing this 🙏
Episode Contents
In this podcast episode, you will learn:
- how Ian got into DJ-ing and how he then went back to the univerisity to become an audio programmer
- how he landed his job at Ableton
- why he started exploring Rust for audio
- why is Rust more programmer-friendly than C++
- how to become a freelancer in the audio programming space
- how to stay organized as a freelancer
- what is Ian’s go-to tech stack at the moment.
The episode was recorded on November 3, 2023.
S1E16 - 1h 34m - Jan 4, 2024 - Oli Larkin: Creator of iPlug2 and Web Audio Modules | WolfTalk #015
In this podcast episode, I was lucky to interview Oliver Larkin: an audio programming legend from the UK.
Starting with a passion for music, going through Max, SynthEdit, PureData, then C++ to JavaScript and others, there is no audio technology that's not known to him. He has worked on projects with Arturia and Focusrite (among many more) and nowadays works for Ableton. He has conducted research in spatial audio, and has created successful plugins, like the Casio CZ-101 synthesizer emulation.
He is most widely known as the co-author of Web Audio Modules and iPlug2: an C++ framework for creating audio plugins and web-hosted audio apps. It allows you to have a single codebase that builds various plugin formats out of the box, e.g., VST, AAX, and AU. Sounds familiar? That's because it is an alternative to the JUCE framework.
With 20 years of experience in audio programming, he can be a role model for aspiring audio programmers.
All this and more, including Oli’s learning path is discussed in this podcast episode!
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. Thank you for doing this 🙏
Episode Contents
In this podcast episode, you will learn:
- how Oli has learned audio programming thanks to his passion for music
- how his carreer path unfolded from the university up until today when he’s working full-time for Ableton in Berlin
- how he collaborated with Plugin Boutique at its very start
- how he came up with the idea of iPlug2 and what are the challenges involved
- how he came across the idea of Web Audio Modules and helped develop them further
- how to be a successful freelancer in the field of audio programming
- how indie developers can make their audio plugins successful
- what’s his tech stack
- best resources on learning music DSP
S1E15 - 1h 47m - Nov 9, 2023 - Web Audio Programming Basics With Christoph Guttandin | WolfTalk #014
In this podcast episode, I was lucky to interview Christoph Guttandin: a web audio developer from Berlin, Germany.
Chris is a self-taught programmer with a formal training as an audio-visual technician. He’s a freelancer who deals with playing back sound in the browser, sometimes on multiple computers simultaneously. He’s a member of the W3C Audio Community Group where he gives feedback regarding the new standards. He’s especially careful about the compliance of browsers to standard updates. He regularly answers questions regarding web audio on StackOverflow. He was a speaker at the Audio Developer Conference 2022.
In the podcast, we not only discuss his background and his story of how he became a web audio developer but we also uncover how you can become one. I specifically ask him about the best resources on web audio programming and which languages, tools & frameworks to use.
Note: If you like the podcast so far, please, go to Apple Podcasts and leave me a review there. It will benefit both sides: more reviews mean a broader reach on Apple Podcasts and feedback can help me to improve the show and provide better quality content to you. Thank you for doing this 🙏
Episode Contents
In this podcast episode, you will learn:
- how Christoph learn web audio programming and how he started his freelancing career
- which resources he recommends for learning web audio programming
- which languages, libraries & frameworks to use best, if you want to start coding audio in the browser (it’s not JavaScript!)
- what are the challenges of audio synchronization on the web
- how to ensure that your audio code behaves the same across all browsers
- how web audio standards are developed and implemented
S1E14 - 52m - Aug 28, 2023