- Jameson the Duck Part 3 - Giant Berries
An audio adventure story for kids about a brave little duck who sneaks into a giant's house to steal magic berries that make you grow to enormous size. Jameson needs the berries to survive the dangerous Labyrinth of Doom, but first he has to outsmart, and outgrow, a giant who stole the only berry bush in the world from a helpless town.
A story about courage, cleverness, and standing up to bullies twice your size, great as a bedtime story or car-ride listen for big kids ages 7–11.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E46 - 13m - Sep 10, 2026 - Jameson the Duck Part 2 - The Sword of Ducks
A fantasy quest story for kids: to stand a chance against the dragon that stole what he loves most, Jameson the duck must challenge the enormous King of Ducks, and his army of ghostly warriors, for the legendary Sword of Ducks. Instead of fighting to win a crown, Jameson fights simply to get back what matters to him, and the ghosts themselves recognize the difference. A tale about heart winning out over strength, with a magic sword, ghost ducks, and a reluctant new little king. Perfect for big kids ages 7–11 who enjoy legends and underdog heroes.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E45 - 14m - Sep 3, 2026 - Jameson the Duck Part 1 - The Sweet Little Diamond Baby
An action-packed audio adventure story for kids: when a flying, paper-thin dragon attacks a traveling wagon and swallows Jameson the duck's most treasured possession, a tiny diamond figurine he loves like family, the gentle little duck sets off on a quest to get it back. He knows the dragon carries its stolen treasure home to a fortress called the Labyrinth of Doom, and realizes he'll need real courage, and a sword, to survive it. A story about loyalty and unexpected bravery, great for big kids ages 7–11 who love dragons, quests, and a hero who's smaller than he looks.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E44 - 14m - Aug 24, 2026 - Wolfsblood Part 6 - The Last Night
The epic finale of the Wolfsblood series: Walker the werewolf and Eraxis the wizard sneak into the bandit camp for one last battle ... and discover the real enemy isn't the leader at all, but the magic staff controlling him.
With the whole town racing to help, everything comes down to whether Walker can do the one thing magic can't.
A rousing fantasy adventure audio story about friendship, bravery, and good winning out, and a satisfying end (with a hint of what's next) for big kids ages 8–11.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E43 - 16m - Aug 14, 2026 - Wolfsblood Part 5 - The Wizard of Pondfair
A wizard story for kids joins the werewolf adventure: a mysterious traveler named Eraxis arrives in Walker's village with a deal: he'll help defeat the bandits for good, if Walker will help him recover a stolen spellbook from monsters deep in the mountains. As the bandits mass at the edge of town to show their strength, the whole village must decide whether to stand and fight together. A fantasy audio story about teamwork, community, and courage, ideal for big kids ages 8–11.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E42 - 15m - Aug 5, 2026 - Wolfsblood Part 4 - The Big Camp
The biggest battle yet in this fantasy adventure story for kids: every bandit in the forest has gathered into one enormous camp, guarded by a frightening red-eyed leader with a fire-throwing staff. Walker charges in as the werewolf and quickly learns that bravery alone may not be enough against those numbers. A thrilling, spooky-but-gentle audio story about facing your biggest fear, the loyalty of a best friend, and a secret that finally comes out in front of the whole town. Perfect as a read-aloud adventure for big kids ages 8–11.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E41 - 14m - Jul 27, 2026 - Wolfsblood Part 3 - The Werewolf of Pondfair Forest
A nighttime werewolf adventure for kids: Walker sneaks into the forest as the wolf and starts taking apart the bandit camps one by one, while the whole village whispers about the mysterious creature protecting their roads. With a hand-drawn map from his friend Roomer and only a few hours of wolf-power at a time, he learns just how far his courage, and his luck, will stretch. This fantasy audio story mixes action, secrets, and heart for big kids ages 8–11 who love a hero adventure.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E40 - 11m - Jul 23, 2026 - Wolfsblood Part 2 - Roomer Knows
In this werewolf adventure story for kids, Walker wakes up human again with no shirt, no memory, and one giant secret — and only his talkative best friend Roomer knows what really happened in the forest. Together they dig through a library book to understand the Wolfsblood berries, and Walker makes a bold decision: use his new power to drive the bandits out of the woods for good. A fantasy audio story about friendship, keeping a big secret, and doing something brave, great as a bedtime story or car-ride listen for big kids ages 8–11.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E39 - 10m - Jul 20, 2026 - Wolfsblood Part 1 - The Berries
A werewolf story for kids who love magic, monsters, and mystery: when a boy named Walker eats a handful of wild berries in the forest, he learns too late that they're Wolfsblood — a rare plant that wakes up a werewolf secret buried in his family for generations. Suddenly furry, clawed, and enormous, he has to survive a run-in with the bandits who rule the woods around his village. The first chapter of the Wolfsblood series, this is a fantasy adventure and read-aloud audio story about transformation and courage, perfect for big kids ages 8–11.
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Privacy & Opt-Out: https://redcircle.com/privacyS9E38 - 13m - Jul 15, 2026 - Calla and the Rat City Part 6 - The Thing Inside the Cat
The Umbris, an ancient demon that can only exist inside a cat, has fully possessed Sable. Now the fight is on. When Sable moves she grows: a swipe of her paw becomes a lion's paw, a leap sends her panther-sized crashing through the chamber, the demon bursting through and snapping back like something barely contained. Calla fights with her light rod. The witch fights with her glowing cane and something from deep in her bag. The rats hold off dozens of ghost ferrets. The series finale of Calla and the Rat City brings the biggest battle, the most surprising ending, and threads that will keep listeners thinking long after the bell rings. Perfect for kids ages 6-11 during car rides and bedtime listening.
Series: Calla and the Rat City | Episode 6 of 6
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Privacy & Opt-Out: https://redcircle.com/privacyS9E37 - 12m - Jul 8, 2026 - Calla and the Rat City Part 5 - The Old Tunnels
The group reaches the ancient chamber at the bottom of the old tunnels. The ghost ferrets are everywhere, but they aren't attacking. Something is keeping them back, and it isn't fear. Deep in the chamber they find Sable. The cat sits perfectly still with pitch black eyes where green ones used to be. When Calla raises her lamp, Sable's shadow on the wall is not a cat's shadow. It is enormous. Horned. Spreading its arms wide across the stone like it owns everything. And then Sable opens her mouth and speaks ... in a voice that has never belonged to any cat ... and says the witch's own true name. Gripping screen-free entertainment for kids ages 6-11 during car rides and bedtime listening.
Series: Calla and the Rat City | Episode 5 of 6
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Privacy & Opt-Out: https://redcircle.com/privacyS9E36 - 9m - Jul 1, 2026 - Calla and the Rat City - Part 4
Calla returns to the witch with difficult news: Sable is alive, but something is very wrong with her. The witch heals Calla's wounds — which had been turning black at the edges in a dangerous way — and then starts packing her bag. The witch is coming down into the tunnels herself. She also hands Calla a light rod: a dark wooden stick with a crystal tip that produces a blinding flash and stops shadow creatures cold. At midnight the full group gathers and descends. Whatever has been directing the ghost ferrets and keeping Sable underground is about to meet all of them at once. Thrilling screen-free entertainment for kids ages 6-11 during car rides and bedtime listening.
Series: Calla and the Rat City | Episode 4 of 6
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Privacy & Opt-Out: https://redcircle.com/privacyS9E35 - 12m - Jun 10, 2026 - Calla and the Rat City Part 3 - The Deep Tunnels
Calla and a small team of rats venture into the ancient tunnels beneath Rat City to find the witch's missing cat. The ghost ferrets are waiting for them. The creatures attack from every direction at once, silent, fast, impossible to track in the dark. Calla fights back with a pocket knife and a lamp and it is not nearly enough. She gets badly scratched before the rats pull her out, the wounds turning black at the edges in a way that is not good. But just before she escapes, she spots something deep in the tunnel: Sable the cat, sitting perfectly still and watching. Not scared. Not hurt. Calm. Perfect for kids ages 6-11 during car rides and bedtime listening.
Series: Calla and the Rat City | Episode 3 of 6
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Privacy & Opt-Out: https://redcircle.com/privacyS9E34 - 13m - May 27, 2026 - Calla and the Rat City Part 2 - The Witch
Calla has a plan to steal the bell back from the witch. It is not a great plan. She sneaks into the witch's shack in Ashwood Forest, finds the bell on a shelf — and gets caught immediately. The witch is not angry exactly, but she is not the forgiving type either. Calla plays the one card she has: she knows where the witch's missing cat has been disappearing to. The witch goes very still. A deal is struck — find Sable the cat and bring her back, and the bell is yours. Now Calla has a much bigger problem than she started with. Great screen-free entertainment for kids ages 6-11 during car rides and bedtime listening.
Series: Calla and the Rat City | Episode 2 of 6
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Privacy & Opt-Out: https://redcircle.com/privacyS9E33 - 11m - May 17, 2026 - Calla and the Rat City - Part 1 - The Girl Who Listens
Twelve-year-old Calla has been keeping a strange secret for two years, she can understand rats. When a very formal rat in a tiny buttoned coat arrives at her dock one evening with six others, Calla is taken underground to discover an entire hidden civilization beneath the hill at the edge of her town. Rat City is real, ancient, and in serious trouble. Ghost ferrets attack every night, and the one thing that kept them away, a powerful bell, was stolen and sold to a witch in the nearby forest. Calla agrees to help get it back. Perfect screen-free entertainment for kids ages 6-11 during car rides and bedtime listening.
Series: Calla and the Rat City | Episode 1 of 6
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Privacy & Opt-Out: https://redcircle.com/privacyS9E32 - 11m - May 11, 2026 - The Drill House Part 5 - Monster Drill Versus the Gloop Bot Army
The Power Diamond transforms the Drill House into something enormous, and General Splat-9's army is about to find out what that means. Avery and Quinn burst out of the ground in the middle of occupied Valleytown with a diamond-powered machine, a triceratops, and a pocket panda — and the battle for the valley begins. The Monster Drill pushes gloop bots toward the Academy, where a werewolf headmaster and a purple dragon professor are already fighting. The Clown Dojo hits from the south. The valley's fighters converge from every direction. And General Splat-9 — a massive, six-armed robotic gloop monstrosity — decides to settle this himself. The action-packed finale of The Drill House series, a funny and thrilling sci-fi audio adventure for kids ages 6-11, perfect for car rides and screen-free entertainment.
Series: The Drill House | Episode 5 of 5
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Privacy & Opt-Out: https://redcircle.com/privacyS9E31 - 19m - Apr 30, 2026 - The Drill House Part 4 - The Volcano at the Bottom of Everything
At the bottom of the cave system, three ancient lava beasts guard the Power Diamond — and they are not interested in negotiating. Avery and Quinn reach the volcanic chamber and find the diamond sitting on a rock column above rivers of active lava, protected by armored creatures that have been guarding it for centuries. Avery's sword works on ice mode. Fire mode does not work at all. Quinn's force blasts help, a triceratops they rescued along the way helps more, and Biscuit the pocket panda contributes exactly one sneeze at exactly the right moment. Getting the diamond out before the volcano responds is a different problem entirely. The biggest, most action-packed episode yet — a fantasy audio adventure for kids ages 6-11, perfect for car rides.
Series: The Drill House | Episode 4 of 5
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Privacy & Opt-Out: https://redcircle.com/privacyS9E30 - 16m - Apr 29, 2026 - The Drill House Part 3 - The Price of Passage
A row of gem-covered cave trolls is blocking the only path forward — and they want something shiny before they'll move. Avery and Quinn reach the Troll Crossing, where the enormous, gemstone-hoarding Grumstone and his crew demand payment for passage. The boys have tools, weapons, a pocket panda, and one thing Quinn really doesn't want to give up. Past the trolls, a strange sound echoes from the direction of the lava fields — something big, something with horns, and something that has apparently been stuck down there for days. A funny and surprising underground fantasy audio story for kids ages 6-11, perfect for car rides and screen-free entertainment.
Series: The Drill House | Episode 3 of 5
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Privacy & Opt-Out: https://redcircle.com/privacyS9E29 - 14m - Apr 22, 2026 - The Drill House Part 2 - Mushroom Beasts
A broken drill horn, a cavern full of enormous mushroom monsters, and one very small panda who might just save the day. Deep underground, the Drill House takes damage and forces Avery and Quinn to stop for repairs in the dark. While Quinn welds the machine back together on the roof, Avery wanders too far into the tunnels — and finds something tiny, black and white, and extremely alarmed wedged in a crack in the cave wall. Getting back to the Drill House with a pocket panda and seven large mushroom beasts between him and safety is a problem he did not plan for. A funny underground audio adventure for kids ages 6-11, perfect for bedtime and screen-free entertainment.
Series: The Drill House | Episode 2 of 5
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Privacy & Opt-Out: https://redcircle.com/privacyS9E28 - 14m - Apr 14, 2026 - The Drill House Part 1 - The Day the Gloops Learned to Robot
Two brothers unveil their greatest invention the same morning an army of robot gloops drops from hot air balloons onto Valleytown. Avery and Quinn have spent six months building the Drill House in a Power-Up garage — part home, part tank, part aircraft, with triceratops-style horns that can bore through solid rock. When gloop bots with reinforced metal plating pour into the valley and conventional weapons prove useless, their headmaster delivers grim news: the only thing powerful enough to stop the invasion is the Power Diamond, buried deep underground. Two brothers, one wild machine, and a very long way down. A funny, action-packed audio story for kids ages 6-11, perfect for car rides and screen-free entertainment.
Series: The Drill House | Episode 1 of 5
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Privacy & Opt-Out: https://redcircle.com/privacyS9E27 - 17m - Apr 9, 2026
